Wednesday, 19 June 2013

Consideration of camera


Consideration of camera 

As you may be aware if you have looked at previous blog posts, our group had already posted an animation however, we immediately decided to re-film it due to the poor camera work. The reason for this was due to the tripod not reaching sufficient heights at our chosen location of where we filmed. So we decided to do it without a tripod and use it freehand as we thought we could get a larger number of different angles filmed during the animation to set the scene much more, however this didn't work at all and just made the camera extremely shaky and so the animation was filmed again. The two images on the right and below show the large change in camera movement, you can see only the black tarmac looking road and then a few shots later you see the camera jolt and then you can see the white lines in 
the middle of the road.


The second time round that we filmed our animation we made sure that we used a sturdy tripod in order to have the camera completely still on each shot that was taken so that when the viewer was watching this animation they weren't focusing on the camera moving (like the last animation) and this time only focusing on how to characters themselves move. The only angle that we decided to use for this second filming session was one that was straight level with the set, this was level around a tables height due to the set being placed on a table in the media department. Right in front of it, similarly to the other photos above


and on the left of this text. As our group decided these experimental shots from the last session used to 'set the scene' were far too risky and difficult to not get the wood holding the set together in the shot. So this is why we stuck with this one angle, however we felt it showed everything we pictured before filming it. The images below show the re-filmed animation in the angle that we chose to use throughout. However when the animation reaches the human hand section, as we weren't taking photos behind a large brick wall similar to the one in the set, we could have the camera raised up much higher and had a much wider field to shoot in.

After the human hands section of the animation occurs it then goes back to the same brick wall with the lego characters having a conversation, the cameras position is also in the same exact place as it was before, at the table height where the set was placed. The animation the moves onto the 'cleaned up homeless man' in a safe room (which Crisis has provided for him) to get his life started again in the right direction. The camera once again is in the same position, in line with the set with the main character (homeless man) in the centre of the shot. This gives off a 'center of attention' look to it which makes the audience study the lego character emotion which is happiness. This camera angle almost makes the audience feel as if they were to help they could make somebody happy just like this by donating to Crisis.

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